> For the complete documentation index, see [llms.txt](https://guide.touchguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.touchguild.com/application-commands/components.md).

# Components

## Introduction

Components are powerful but easy to use tools, you can now add buttons to your interactions, and also messages! We've made that they're managed internally, and help you, focus on what matters the most, soo, no more collector is needed!

Buttons are made so they're internally integrated, leveraging TouchGuild's objects, to make your experience incredible. When clicking on a button, a ComponentInteraction object is sent through the "interactionCreate" event, having all the data you set, including the customID to recognize the action and other details about it. It's as easy as this!

## Examples:

### Adding component(s)

```typescript
void interaction.createMessage({
    content: "Click on the button to confirm:",
    components: [
        {
            type: InteractionComponentType.BUTTON,
            emoteID: 90002171, // checkmark emote
            customID: "action_confirm_" + interaction.memberID
        }
    ]
});
```

### Removing components

```typescript
void interaction.editParent({
    content: "Click on the button to confirm:",
    components: []
});
```

### Editing interaction/message without removing components

```typescript
void interaction.editParent({
    content: "Here is the button:"
});
```


---

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